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                <item>
                      <ID>1445</ID>
                      <title>A/V  Jorge Luis Crowe </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-av-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Performance</category>
                      <description>A/V is an audiovisual performance with found, hacked and handmade hardware. It uses radios, 78 RPM (shellac) records, old telephones, motors, and different materials (amplified via piezo) as audio source, all of them controlled by an electromechanical sequencer Ive designed and built. It focuses on a search of balance between randomness and rhythm. A/V set doesnt include digital sound processing (with the exception of a simple 1-channel sampler from the hacked mixer), computers, or any kind of professional musical hardware. A handmade robotic camera (also controlled by the performed) shows the activity over the table. The (also found) turntable had to be hacked in order to play shellac records. It now has speed and direction control (PWM &amp; H-Bridge). Portable radios offer music, speech and noise and leave many of the sound moments of the performance at random.</description>
                      <author>Jorge Luis Crowe</author>
                      <keywords>crafts, noise, toys</keywords>
                      <duration>1808</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-av.jpg</thumbnail>
                      <viewed>4</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
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                <item>
                      <ID>1449</ID>
                      <title>Andy Bolus / Miho</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-andy-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>19-11-2010</date>
                      <category>Performance</category>
                      <description>
Audio performance using two identical 4track tape machines and home made electronics</description>
                      <author>Andy Bolus / Miho</author>
                      <keywords>k7,tascam</keywords>
                      <duration>719</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-andy.jpg</thumbnail>
                      <viewed>6</viewed>
                      <credits>k7,tascam</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1470</ID>
                      <title>Angular Momentum  Signe Lidén, Michal Kindernay</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-ang-mom-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>26-11-2010</date>
                      <category>Exhibition</category>
                      <description>Lidén and Kindernay makes metal sing and moments of momentum seeable. The installation is built up by resonated metal objects embodied by strips of interacting images. The objects are both microphones and speakers and their feedback agitates continuously new layers of sound. The singing, hauling, droning scrap metal modulates numerous of moving pictures that are projected on the objects. Natural patterns mutating in abstract generative forms. Sometimes the sound draws and the image sounds. Tiny granular insects revive contemplative wired environment.</description>
                      <author>piksel10</author>
                      <keywords></keywords>
                      <duration>329</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-ang-mom.jpg</thumbnail>
                      <viewed>5</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1462</ID>
                      <title>CHEAP, FAT + Open Jacob Sikker Remin / Jakob Bak</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-cheap-fat-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Presentation</category>
                      <description>The platform is CHEAP, and OPEN welcoming you to experiment.

It is a combination of the old and new: the raw 8bit / chip tune approach combined with wireless connectivity, state of the art open source hardware, and expandability gives us that FAT sound.

It is portable, allowing you to make music on the go.

The platform is a performance instrument, giving a full 11â„2 octave keyboard control in compact packaging, through a classic stylophone interface. It is also a sequencer, allowing you to program rhythms and melodies, and play them back in sync with other platforms and instruments.
CHEAP, FAT and OPEN is designed for geeky musicians, the chip tune community, the makers, the circuit benders, the interaction designers and the musical programmers, and anyone else who wishes to experiment with sequenced / networked / low-Â­level musical exploration.

project development blog: &lt;a href="http://tthheessiiss.wordpress.com/"&gt;http://tthheessiiss.wordpress.com/&lt;/a&gt;
sound samples: &lt;a href="http://cheapfatandopen.bandcamp.com/"&gt;http://cheapfatandopen.bandcamp.com/&lt;/a&gt;</description>
                      <author>Jacob Sikker Remin / Jakob Bak</author>
                      <keywords>circuits </keywords>
                      <duration>1645</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-cheap-fat.jpg</thumbnail>
                      <viewed>2</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1446</ID>
                      <title>Cartografia Sonora Antartica  elpueblodechina</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-cartantar-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>19-11-2010</date>
                      <category>Performance</category>
                      <description>
Cartografia Sonora Antartica, (Noise Lecture Performance)

It uses sound recordings and footage from expedition to Antartica in
december 2010.
Very Low Frequencies and transduced hydrophone sound from Wedell seals
were recorded during 10 days journey in an icebraker. The project collects
sounds in remote places, antartica, atacama and isla robinson crusoe
(previous to feb2710 tsunami).

&lt;a href="http://cartografiasonora.org"&gt;http://cartografiasonora.org&lt;/a&gt;

</description>
                      <author>elpueblodechina</author>
                      <keywords>hydrophonia</keywords>
                      <duration>1011</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-cartantar.jpg</thumbnail>
                      <viewed>5</viewed>
                      <credits>hydrophones</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1460</ID>
                      <title>Cartografia Sonora Antartica ALejandra Perez</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-cartpres-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Presentation</category>
                      <description>It uses sound recordings and footage from expedition to Antartica in
december 2010.
Very Low Frequencies and transduced hydrophone sound from Wedell seals
were recorded during 10 days journey in an icebraker. The project collects
sounds in remote places, antartica, atacama and isla robinson crusoe
(previous to feb2710 tsunami).
The project focus is the monitoring of remote places, often only occupied
by scientist and military.
*the means to monitor pollution and hear the invisible in the hands of
elpueblo*
Activities in remote areas are often performed by scientists or the
military. It is one instance where universities, research laboratories and
defense complexes meet. It is a situation to claim participation of civil
society.

&lt;a href="http://cartografiasonora.org"&gt;http://cartografiasonora.org&lt;/a&gt;</description>
                      <author>ALejandra Perez</author>
                      <keywords>hydrophonia</keywords>
                      <duration>2802</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-cartpres.jpg</thumbnail>
                      <viewed>2</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1466</ID>
                      <title>Degenerative Illetrism  Joachim Montessuis</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-illetrism-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Performance</category>
                      <description>This is a piece i started to create this year, an audiovisual visual psycho-poetry de/generative work using PD and IanniX and wireless sensors.

The aim of my performances is usually to use the what is called sound and visual poetrypost avant garde system, to create and reach a trance state  at least for the performer, then for the public to feel how voice, computer processes, sound, text and video flickerings can bring together a higher state of consciousness by experiencing directly some subtle perceptions of our multi-dimensions experience through a vibratory shock possession. This awareness process is the core of my work for the last 15 years.</description>
                      <author>Joachim Montessuis</author>
                      <keywords>sensors, text</keywords>
                      <duration>796</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-illetrism.jpg</thumbnail>
                      <viewed>6</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1467</ID>
                      <title>Dystophonia  Alexandre Quessy,Tristan Matthews </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-dystophonie-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Performance</category>
                      <description>Cities lie and die. Buildings are built, destroyed and rebuilt, like respiration. People are stacked up in layers, living their lives on top of each other, in their own office or apartment. Living or working in a space that is being constantly torn apart and reconfigured has an intense impact on ones psyche. The dust and noise are so habitual that it becomes hard to imagine life without them.

In Dystophonia, two musicians, artists and developers offer you an experience with noise and light. Their live sampling of music involves atonal clusters, dissonant runs and contrary movement. The images are sampled with Toonloop and the sounds with Sooperlooper.

Toonloop is a live stop-motion animation system created by artist and developer Alexandre Quessy. It consists of a free software suite for video performance which shows the audience the creation process as well as the results. The Toonloop project has benefited from the support of the Society for Arts and Technology and the Université du Québec é Montréal.</description>
                      <author>Alexandre Quessy,Tristan Matthews</author>
                      <keywords>animation, guitars</keywords>
                      <duration>1576</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-dystophonie.jpg</thumbnail>
                      <viewed>2</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1471</ID>
                      <title>EXHIBITIONS @ Galleri 3,14, </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-cellulose-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>26-11-2010</date>
                      <category>Exhibition</category>
                      <description>[...] Exhibition [...] @ galleri 3,14</description>
                      <author>piksel10</author>
                      <keywords></keywords>
                      <duration>33</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-cellulose.jpg</thumbnail>
                      <viewed>9</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1455</ID>
                      <title>Fruit+Emotion=Noise Martinka Bobrikova, Oscar de Carmen, Victor Mazon </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-fruit-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Performance</category>
                      <description>
An audio-visual performance based in the audiovisual installation where we create an open hardware by the use of the basic 3rd generation hardware, capable of process into sound the energy contained in fruits and vegetables, discarded by supermarkets, through an electrochemical reaction.

 Protest against current patterns of production and consumption, providing new critical devices.
 Evaluate the environmental impact generated in the field of waste management.
 Finds a second use for the fruits and vegetables which are discarded by supermarkets because of their color or shape and is not attractive for sale to customers.
 Visualize the sound of the energy given out by fruits and vegetables discarded by the supermarkets.</description>
                      <author>Martinka Bobrikova, Oscar de Carmen, Victor Mazon </author>
                      <keywords>vegan</keywords>
                      <duration>359</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-fruit.jpg</thumbnail>
                      <viewed>46</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1451</ID>
                      <title>Golden Shield Music - Marco Donnarumma</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-golden-shield-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Presentation</category>
                      <description>Golden Shield Music (Marco Donnarumma, 2009) is a generative composition for eight audio channels that sits somewhere between net.art and sound art originally created for Zeppelin 2009 exhibition at the Barcelona Center for Contemporary Culture.
The work is inspired by the Golden Shield Project, sometimes referred to as the Great Firewall of China.According to Wikipedia it is a censorship and surveillance project operated by the Ministry of Public Security (MPS) division of the Communist government of China. The project started in 1998 and began operations in November of 2003.</description>
                      <author>Marco Donnarumma</author>
                      <keywords>censorship</keywords>
                      <duration>1131</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-golden-shield.jpg</thumbnail>
                      <viewed>1</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1437</ID>
                      <title>How to build a Capitalistic Robot  Richard Spindler</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-capitalist-robot-all-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Presentation</category>
                      <description>
Building upon the vivid discussion about capitalism during last years piksel, a concept and toolset was developed to provide some knowledge, entry points and mindsets into building a capitalistic robot.
A capitalistic robot is a machinery that acts in a capitalistic way and does so mostly autonomous. That is, a machine that earns money, or somehow interacts with money in a more or less meaningful way.</description>
                      <author>Richard Spindler</author>
                      <keywords>capitalism, canibalism</keywords>
                      <duration>1539</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-capitalist-robot-all.jpg</thumbnail>
                      <viewed>9</viewed>
                      <credits>public, p2p economy</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1464</ID>
                      <title>Hylics Ryan Jordan, Geraldine McEwan</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-hylics-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Performance</category>
                      <description>Hylics, of matter; an be thought of as a level of thinking, dealing with the
lowest portion of human nature. It is considered living by instinctual
drives with no sublimation. Hylics, choikus, sarkics, etc. are said to
be below Psychics which are below Gnostokoi, the highest order of
transcendence.
A modern day witchcraft, techno-mysticism, electro-hallucination; electronic alchemy.
Hylics use base materials such as the body, wood, and metal, feeding them with electricity, home-made circuitry, and pure data, to control brutal sound objects colliding through the ether.</description>
                      <author>Ryan Jordan, Geraldine McEwan</author>
                      <keywords>strobes,violin</keywords>
                      <duration>1439</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-hylics.jpg</thumbnail>
                      <viewed>2</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1452</ID>
                      <title>Naked on Pluto  Aymeric Mansoux, Dave Griffiths, Marloes de Valk </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-naked-on-pluto-all-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Presentation</category>
                      <description>You are 4.3 billion kilometres away from the nearest human, what would you like to do?

Naked on Pluto is a Multiplayer Text Adventure Game on Facebook. You wake up on Pluto, in a city under the rule of Elastic Versailles revision 14, a corrupted Artificial Intelligence and former entertainment colony. It used to be the Las Vegas of the Solar System, a true paradise for consumers and corporations alike. Until something snapped What happened and how to escape?

Naked on Pluto is developed during a shared residency at NIMk, BALTAN Laboraties and Piksel, between June and November 2010, by Dave Griffiths, Aymeric Mansoux and Marloes de Valk. The project is licensed Copyleft. The research and development process is documented and can be followed on http://pluto.kuri.mu and http://facebook.com/is.so.convenient. The game can be played on &lt;a href="http://naked-on-pluto.net"&gt;http://naked-on-pluto.net&lt;/a&gt; (teaser only a.t.m.).

Naked on Pluto is also part of the international touring exhibition Funware, opening November 12 at MU Eindhoven.</description>
                      <author>Aymeric Mansoux, Dave Griffiths, Marloes de Valk</author>
                      <keywords>facebook, privacy</keywords>
                      <duration>1015</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-naked-on-pluto-all.jpg</thumbnail>
                      <viewed>5</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1456</ID>
                      <title>Phantasmata Eleonora Oreggia</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-phantasmata-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Performance</category>
                      <description>Phantasmata = n. pl. phanatasamaata, from Greek phantasma.

Images of the soul, mental images, something existing in perception only.
Mental imagery (varieties of which are sometimes colloquially refered to as visualizing
seeing in the minds eye,hearing in the head,imagining the feel of,etc.) is quasi-perceptual
experience; it resembles perceptual experience, but occurs in the absence of the appropriate external stimuli.

Description = Empiric noise-at-a-distance, electronic circuits, pulsating lights.
Instructions = Beware of your ears, close your eyes.
Disclaimer : If you think this performance may offend you, please call an Immortal.

&lt;a href="http://xname.cc/phantasmata"&gt;http://xname.cc/phantasmata&lt;/a&gt;</description>
                      <author>Eleonora Oreggia</author>
                      <keywords>phantom power</keywords>
                      <duration>1318</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-phantasmata.jpg</thumbnail>
                      <viewed>20</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1439</ID>
                      <title>Piksel10: Official opening</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-Openning-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Presentation</category>
                      <description>Piksel10: Official opening</description>
                      <author>Gisle Froysland</author>
                      <keywords>FLOSS, art</keywords>
                      <duration>609</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-Openning.jpg</thumbnail>
                      <viewed>10</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1465</ID>
                      <title>RDEX Claude Heiland-Allen</title>
                      <link>https://giss.tv/dmmdb//contents/1095839991piksel10-rdex-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Performance</category>
                      <description>
RDEX (reaction-diffusion explorer) is a piece that explores an autonomous hyperspace mathematical model, searching for interesting emergent behaviour (life-alike, alife).

The model is a kind of continuous non-linear cellular automaton, based on partial differential equations representing chemistry of two reagents involving reaction and diffusion.

RDEX analyses the behaviour that emerges from the system, moving on to a new set of parameters if it fades into unchanging uniformity or explodes into erratic numerical instability. Much more time is spent evolving the cellular automaton when neither of those alternatives occurs: when it finds something really quite interesting

RDEX for live audio-visual performance has a sequencer to choose 4D parameter points from the database, with the resulting evolving patterns converted to sound using a variant of wave-terrain synthesis.

Project website: &lt;a href="http://rdex.goto10.org/"&gt;http://rdex.goto10.org/&lt;/a&gt;

My website: &lt;a href="http://claudiusmaximus.goto10.org/"&gt;http://claudiusmaximus.goto10.org/&lt;/a&gt;</description>
                      <author>Claude Heiland-Allen</author>
                      <keywords>cellular automata</keywords>
                      <duration>1350</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/1095839991piksel10-rdex.jpg</thumbnail>
                      <viewed>3</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1461</ID>
                      <title>RDEX presentation Claude Heiland-Allen</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-rdex-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>Presentation</category>
                      <description>A presentation on the art and tech behind my project RDEX covering aesthetics of higher dimensions, emergent behaviour, GPU programming for audio-visuals, using databases for image similarity, and so on
RDEX (reaction-diffusion explorer) is an installation and performance piece that explores in an autonomous hyperspace mathematical model, searching for interesting emergent behaviour (life-alike, alife).

&lt;a href="http://rdex.goto10.org"&gt;http://rdex.goto10.org&lt;/a&gt;</description>
                      <author>Claude Heiland-Allen</author>
                      <keywords>cellular automatas</keywords>
                      <duration>2260</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-rdex.jpg</thumbnail>
                      <viewed>2</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1447</ID>
                      <title>Radio Noise Interferences Collective  Julien Ottavi  &amp; performers</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-julradio-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>19-11-2010</date>
                      <category>Performance</category>
                      <description>
Based on radio hacking devices, Radio Noise Interferences Collective extracts the essence of radio waves through unexpected revelations of their micro-activities. The combination of electricity and electromagnetic resonances, through the interaction of bodies and machinic connections, reveals the invisible fluidity within a noise-cloud. The participant/performers are picked at random at the beginning of the Live Performance. The Performers are asked to interpret a noise-cloud, all acting as a modulation of the same organism, decoding and recoding the universe in one movement. Detuning the radio frequency, playing with the fundamental lights of our life interlayering of world sounds and using flesh to connect to an alternate sound world.

&lt;a href="http://noiser.org/"&gt;http://noiser.org&lt;/a&gt;</description>
                      <author>Julien Ottavi  &amp; performers</author>
                      <keywords>radio,interferences</keywords>
                      <duration>1607</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-julradio.jpg</thumbnail>
                      <viewed>4</viewed>
                      <credits>radio waves</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1436</ID>
                      <title>Reflecting about ArTe  Letizia Jaccheri, Agnieszka Pokrywka </title>
                      <link>https://giss.tv/dmmdb//contents/1587407858piksel10-arte-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Presentation</category>
                      <description>The vision of project ArTe (www.artentnu.com) is disseminating information technology (IT) issues to teen-agers (13-15), their teachers, and decision makers in the society, with focus on creativity, cooperation, and openness of processes and content. ArTe makes IT visible by help of art. ArTe encourages people to work in meaningful cooperative projects with the goal of producing novel forms of new media art. There is an additional emphasis on involvement of girls.

ArTe has produced a web site that provides texts, pictures, and videos about new media art and open source software. ArTe has organized a set of dissemination events with the purpose of increasing awareness about information technology with focus on open source. The story of these events is documented in the project blog by text and pictures.</description>
                      <author>Agnieszka Pokrywka </author>
                      <keywords>open source, education</keywords>
                      <duration>684</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/1587407858piksel10-arte.jpg</thumbnail>
                      <viewed>0</viewed>
                      <credits>pure data</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1454</ID>
                      <title>Scenic  Alexandre Quessy, Tristan Matthews</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-scenic-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Presentation</category>
                      <description>Scenic is a free software suite for streaming audio, video and MIDI between live events. It was created at the Society for Arts and Technology (SAT) to give artists a powerful tool for telepresence in live arts contexts and new media installations.

The streaming is done over RTP with the GStreamer multimedia framework. Users can also choose lowandwidth or high-quality codecs, depending on what is available on their system. It offers up to as many audio channels as your audio device supports.

In this presentation, two of the authors will explain and demonstrate the usage of Scenic for live transmission of audio, video and MIDI over networks.

See &lt;a href="http://svn.sat.qc.ca/trac/scenic/"&gt;http://svn.sat.qc.ca/trac/scenic/&lt;/a&gt;</description>
                      <author>Alexandre Quessy, Tristan Matthews</author>
                      <keywords>streaming</keywords>
                      <duration>1923</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-scenic.jpg</thumbnail>
                      <viewed>4</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1438</ID>
                      <title>Scratch  Audun Eriksen </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-scratch-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Presentation</category>
                      <description>Audun Eriksen will do a presentation of two workhops in Scratch ,a graphical
programming language for teens, held for 7th graders in Trondheim
october 2010.

&lt;a href="http://scratch.mit.edu"&gt;http://scratch.mit.edu&lt;/a&gt;</description>
                      <author>Audun Eriksen</author>
                      <keywords>education, video games, scratch</keywords>
                      <duration>1537</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-scratch.jpg</thumbnail>
                      <viewed>2</viewed>
                      <credits>scratch</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1463</ID>
                      <title>Seals recordings - elpueblodechina</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-seals-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>21-11-2010</date>
                      <category>video poem</category>
                      <description>Seals recordings</description>
                      <author>elpueblodechina</author>
                      <keywords>Seals recordings</keywords>
                      <duration>105</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-seals.jpg</thumbnail>
                      <viewed>26</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1440</ID>
                      <title>Something Stuck in My Throat  Alexandre Torres Porres </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-SSMT002-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Performance</category>
                      <description>
The feeling of having something stuck in your throat is that of not being able to express yourself properly. Most of all feelings of anguish and frustration are depicted in the performance. The performers mouth is also covered with duct tape. This increases the visual tension, and restricts the sounds to be solely produced by the the throat, and to be captured by the cheap Piezo microphones. Final visual elements of the performance are yet more restrictions to the performers body and senses. Black Duct tape is also covering the eyes, and the body is partially tied to restrict movements, as he sits on a chair. This is all thought to be a development of the concept of having something stuck on your throat, the sensation of not being free, and struggling to do so. During the performance, we witness the performer trying to make the most out of this limitation, trying to outcome the feeling of having something stuck on the throat, taking it out!

&lt;a href="http://www.myspace.com/alexandretorresporres&gt;"http://www.myspace.com/alexandretorresporres&lt;/a&gt;</description>
                      <author>Alexandre Torres Porres </author>
                      <keywords>FLOSS, voice. performative</keywords>
                      <duration>387</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-SSMT002.jpg</thumbnail>
                      <viewed>5</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1442</ID>
                      <title>The Cartographer  Luca Carrubba, Oscar Martin Correa</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-cartographer-all-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Performance</category>
                      <description>The cartographer is a performance proposal about the power of cartography, the possibility through map visualization to colonize mental-space. Its a 20 minutes long experimental live-coding documentary using puredata language as a mind-Maps tool.</description>
                      <author>Luca Carrubba, Oscar Martin Correa</author>
                      <keywords>maps, locative noise</keywords>
                      <duration>270</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-cartographer-all.jpg</thumbnail>
                      <viewed>14</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1453</ID>
                      <title>The White People  Federico Bonelli</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-white-people-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Presentation</category>
                      <description>Pre-produce, finance, produce, shot and edit, post produce, print on 35 stock, promote and distribute a small budget independent film in 2010.
The White People is a short film, shot on Red Camera in one night the 19th of March 2010 in a empty building due to demolition. Records a journey were the question what is evil is being formulated and put in a ritual context. It aims to become the teaser for the risky trip needed to find an answer to the same question.
I ask how a digital film can be made now, with open tools. What needs to be improved to allow free-makers worldwide to think cinema. And till what extent the word makes sense.

The short film is for all to enjoy and raw footage is for hackers to play with during the seminar Only rule is all findings have to be shared.</description>
                      <author>Federico Bonelli</author>
                      <keywords>filmmaking</keywords>
                      <duration>2841</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-white-people.jpg</thumbnail>
                      <viewed>1</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1468</ID>
                      <title>UKI  Shu Lea Cheang &amp; performers</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-uki-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>22-11-2010</date>
                      <category>Performance</category>
                      <description>
UKI is a sequel to my scifi cyberpunk film I.K.U. [http://www.i-k-u.com], produced by Tokyos Uplink Co., premiered at Sundance Film Festival 2000. I.K.U. sets up GENOM corporation as Net sex data empire which dispatches IKU (orgasm in Japanese) coders to collect human orgasm data. Made into I.K.U. chips for mobilephone plug in, GENOM introduced orgasm on the go and made a huge profit. The year 2030 brings down the NET, GENOM takes up human body for BIONET construct, yet another orgasm scheme for the bio-trend ORGANISMO. The IKU coders from I.K.U., sex data retrieved were retired and dumped at E-trashscape where coders, open source networkers inhabited. Trading sex for codes to reboot their hard drive bodies, UKI, borne out of E-trashscape, emerge as infectious virus.

&lt;a href="http://richair.waag.org/uki/video/ukivideoclip.html"&gt;http://richair.waag.org/uki/video/ukivideoclip.html&lt;/a&gt;</description>
                      <author>Shu Lea Cheang &amp; performers</author>
                      <keywords>virus</keywords>
                      <duration>5482</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-uki.jpg</thumbnail>
                      <viewed>11</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1430</ID>
                      <title>UKI @ hangar.org || Shu Lea Cheang and performers</title>
                      <link>https://giss.tv/dmmdb//contents/uki-performance-docu-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>09-11-2010</date>
                      <category>Performance</category>
                      <description>UKI is a sequel to my scifi cyberpunk film I.K.U. [&lt;a href='http://www.i-k-u.com'&gt;http://www.i-k-u.com&lt;/a&gt;], produced by Tokyos Uplink Co., premiered at Sundance Film Festival 2000. I.K.U. sets up GENOM corporation as Net sex data empire which dispatches IKU (orgasm in Japanese) coders to collect human orgasm data. Made into I.K.U. chips for mobilephone plug in, GENOM introduced orgasm on the go and made a huge profit. The year 2030 brings down the NET, GENOM takes up human body for BIONET construct, yet another orgasm scheme for the bio-trend ORGANISMO. The IKU coders from I.K.U., sex data retrieved were retired and dumped at E-trashscape where coders, open source networkers inhabited. Trading sex for codes to reboot their hard drive bodies, UKI, borne out of E-trashscape, emerge as infectious virus.

&lt;a href='http://richair.waag.org/uki/video/ukivideoclip.html'&gt;http://richair.waag.org/uki/video/ukivideoclip.html&lt;/a&gt;

</description>
                      <author>Shu Lea Cheang and performers</author>
                      <keywords>Post-porno, Live performance, Virus</keywords>
                      <duration>662</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/uki-performance-docu.jpg</thumbnail>
                      <viewed>9</viewed>
                      <credits>Made during the residency @ hangar.org with performers of generatech.org, ningun lugar and pornoterrorista...

If not specified otherwise the video is under Creative Commons license ( attribution ( the artists ) - non commercial - share alike )</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1441</ID>
                      <title>f(x)  Alo Allik </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-fx-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>18-11-2010</date>
                      <category>Performance</category>
                      <description>f(x) is an audiovisual exploration of 3-dimensional continuous spatial functions derived from the concept of continuous valued cellular automata. The functions form the basis for sound and visual synthesis mappings that create a complex and dynamic parameter network. The audio and the visuals are independent from each other both physically and conceptually and the reciprocal influence flows in boths ways in a non-linear manner. The segmentation of the visual space and acoustic time is controlled in the performance by affecting the behavior of the automata world in real time to reveal the complex, organic three-dimensional patterns that emerge and modifying the mapping space in response to them. The spatialization concentrates on composition and transformation of ambisonic fields rather than point sources. The audio and visual synthesis as well as the performance interface have all been developed and implemented in open source software (SuperCollider, liblo, OpenGL). The piece is comprised of 4 distinct audiovisual zones.</description>
                      <author>Alo Allik</author>
                      <keywords>Super Collider</keywords>
                      <duration>1051</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-fx.jpg</thumbnail>
                      <viewed>7</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1459</ID>
                      <title>faça-vocé-mesmo+hagalo usted mismo+diy Cristiano Rosa </title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-face-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>20-11-2010</date>
                      <category>Performance</category>
                      <description>Is an audiovisual performance that uses unique electronic instruments, delicate and unstable, built by the combination of assorted materials found at electronic debris, using Circuit Bending. These devices when played together generate electrical signals that reach a wide range of frequencies (from audible to ultrasonic). Depending on the combination of these signs, to locate its source is impossible, because the space is filled with this mass of sound that resonates in our body.

The instruments are unstable, sometimes they can simply stop, creating a constant risk during the presentation. All these malfunctions or glitches turn part of the improvisation.</description>
                      <author>Cristiano Rosa </author>
                      <keywords>unstable instruments</keywords>
                      <duration>1250</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-face.jpg</thumbnail>
                      <viewed>19</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1450</ID>
                      <title>slub  Alex McLean, Dave Griffiths</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-slub-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>19-11-2010</date>
                      <category>Performance</category>
                      <description>
Slub sound emerges from slub software; melodic and chordal studies, generative experiments and beat processes. Processased sonic improvisations; live generative music using hand crafted and live coded apps, scripts and l-systems in networked synchrony. With roots in UK electronica and tech culture, slub build their own software environments for creating music in realtime. Only custom composition and DSP software is used. Everything you hear is formed by human minds.Slub project their screens so that the audience are able to appreciate their live software development process, which does not adhere to industry quality control standards.
</description>
                      <author>Alex McLean, Dave Griffiths</author>
                      <keywords>live coding</keywords>
                      <duration>2890</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-slub.jpg</thumbnail>
                      <viewed>16</viewed>
                      <credits>live coding</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1448</ID>
                      <title>trAnsCodE  Oscar Martin Correa</title>
                      <link>https://giss.tv/dmmdb//contents/piksel10-transcode-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>19-11-2010</date>
                      <category>Performance</category>
                      <description>
Realtime audio-performance (30 min)

Is sound work containing materials originated by playing and experimenting with (bash) linux console and using one simple command:

cat /dev/mem &gt;&gt; /dev/dsp.

This action will dump a file (in this case a file like /dev/mem which is related to the computer memory) towards our sound device /dev/dsp. It will start then interpreting this input data transforming them into sounds.A raw and 8it sound is generated containing its evolutions,dynamic changes, rhythms, silences, textures, etc. Sometimes it sounds like loading old fashioned spectrum cassette games.

&lt;a href="http://www.tecnonucleo.org/index.php?page=release&amp;release=22"&gt;http://www.tecnonucleo.org/index.php?page=release&amp;release=22&lt;/a&gt;</description>
                      <author>Oscar Martin Correa</author>
                      <keywords>pd,chaos</keywords>
                      <duration>1309</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/piksel10-transcode.jpg</thumbnail>
                      <viewed>4</viewed>
                      <credits>pd</credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
                <item>
                      <ID>1472</ID>
                      <title>ups! -  (Un)stable step </title>
                      <link>https://giss.tv/dmmdb//contents/crash-ol.webm</link>
		      <base_url>https://giss.tv/dmmdb/</base_url>
                      <channel_name>piksel10</channel_name>
                      <date>26-11-2010</date>
                      <category>Performance</category>
                      <description>performance @ galleri 3,14, 
E: Sorry, broken packages
</description>
                      <author>piksel10</author>
                      <keywords></keywords>
                      <duration>16</duration>
                      <thumbnail>https://giss.tv/dmmdb/contents/crash.jpg</thumbnail>
                      <viewed>220</viewed>
                      <credits></credits>
                      <videoformat>theora</videoformat>
                      <mp4>https://giss.tv/dmmdb//contents/</mp4>
                </item>
           </channel>
</rss>
